{"id":149,"date":"2023-05-12T22:52:38","date_gmt":"2023-05-12T22:52:38","guid":{"rendered":"https:\/\/speckoh.com\/?p=149"},"modified":"2023-05-12T23:02:54","modified_gmt":"2023-05-12T23:02:54","slug":"pivoting-to-a-metal-marine-inspired-game","status":"publish","type":"post","link":"https:\/\/speckoh.com\/index.php\/2023\/05\/12\/pivoting-to-a-metal-marine-inspired-game\/","title":{"rendered":"Pivoting to a Metal Marine Inspired Game"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"149\" class=\"elementor elementor-149\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-d065344 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"d065344\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-f8e7872\" data-id=\"f8e7872\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-57fb789 elementor-widget elementor-widget-text-editor\" data-id=\"57fb789\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>Yeah&#8230;, drawing all my own cards is way too tedious a task.&nbsp; From one of the most important lessons I learned from General Assembly, MVP (Minimum Viable Product) was one of those lessons.&nbsp; So I&#8217;ve always had another idea in the back of my mind to tinker around with as a second option and a much more reachable goal in the meantime.&nbsp; And that idea is an updated version of Metal Marines!&nbsp; I rather enjoyed this game as a kid and in the 90s and it was one of those memorable games back during Windows 95 even though this game was made for Windows 3.1!&nbsp; I&#8217;ll attach a screenshot and this can be played at&nbsp;<a href=\"https:\/\/classicreload.com\/win3x-metal-marines.html\">https:\/\/classicreload.com\/win3x-metal-marines.html<\/a><\/p>\n<p><img fetchpriority=\"high\" decoding=\"async\" class=\"alignleft size-medium wp-image-150\" src=\"https:\/\/speckoh.com\/wp-content\/uploads\/2023\/05\/metal_marines-300x223.png\" alt=\"\" width=\"300\" height=\"223\" srcset=\"https:\/\/speckoh.com\/wp-content\/uploads\/2023\/05\/metal_marines-300x223.png 300w, https:\/\/speckoh.com\/wp-content\/uploads\/2023\/05\/metal_marines-768x571.png 768w, https:\/\/speckoh.com\/wp-content\/uploads\/2023\/05\/metal_marines.png 955w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>The idea came when Battleship was one of the options to select from for my 1st GA project even though I selected Minesweeper instead.&nbsp; A few of my peers did select Battleship to code and at the time, I&#8217;ve always heard of the popular board game but never understood how it was played.&nbsp; Then I watched a few online videos and it really reminded me of a simplified Metal Marines game.&nbsp; Metal Marines came after and it maybe was inspired by Battleship but anyway, that&#8217;s what I&#8217;ve been working on quite recently after scrapping the card game idea.<\/p>\n<p><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-822e037 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"822e037\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-47964e7\" data-id=\"47964e7\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-fa700aa elementor-widget elementor-widget-video\" data-id=\"fa700aa\" data-element_type=\"widget\" data-settings=\"{&quot;video_type&quot;:&quot;hosted&quot;,&quot;controls&quot;:&quot;yes&quot;}\" data-widget_type=\"video.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"e-hosted-video elementor-wrapper elementor-open-inline\">\n\t\t\t\t\t<video class=\"elementor-video\" src=\"https:\/\/speckoh.com\/wp-content\/uploads\/2023\/05\/battlebases-1.mp4\" controls=\"\" preload=\"metadata\" controlsList=\"nodownload\"><\/video>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-0cfd152 elementor-section-boxed elementor-section-height-default elementor-section-height-default\" data-id=\"0cfd152\" data-element_type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-28f97cc\" data-id=\"28f97cc\" data-element_type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-97fddf4 elementor-widget elementor-widget-text-editor\" data-id=\"97fddf4\" data-element_type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>I understand that it doesn&#8217;t look very pretty so far but those are just placeholders that will all get replaced by Pixel Sprites that I&#8217;ll draw eventually.\u00a0 For now, I&#8217;m more so focused on the functionality.\u00a0 You will notice in the video that:<\/p><ul><li>When placing a Structure, it snaps and each sprite will be 32 Pixels.<\/li><li>After placing a Structure, there will be A Bar that represents the Health.\u00a0 This will not be visible unless the building is damaged.<\/li><li>Building Factories increase the rate at which the structures build and eventually, I&#8217;ll probably add a repair function.\u00a0 Building Energy Plants and Finance Buildings work much the same way as Metal Marines.<\/li><li>You will also notice that when placing a Structure, particularly the Mech Building (Light Blue) and Missile Building (Green) that it pops up on the right hand side of the screen too.\u00a0 That&#8217;s basically a shortcut button to Launch the Missile or Mech Soldier.<\/li><li>Scrolling has always been kinda janky in the original PC game imo as well as the SNES version which is quite different altogether.\u00a0 My goal is giving the players many means to Scroll around whether that be using the minimap on the bottom right to target or the shortcut UI buttons on the right.<\/li><li>AntiAir Missiles (Orange) you will notice have a Field of Vision in front of it.\u00a0 This basically detects when a Missile enters it and it will have a % to shoot down that Missile.\u00a0 AA Missiles also have a cooldown and Normal Missiles will as well when I&#8217;m done testing it enough.<\/li><li>Mech Soldiers will work similarly but also different in that it will land and do it&#8217;s thing which I&#8217;ll work on very soon.<\/li><\/ul><p>And that&#8217;s the very basic framework of what I have got so far.\u00a0 I have plans to make this multiplayer as well and it&#8217;ll be good practice I think.\u00a0 So Stay Tuned!<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>Yeah&#8230;, drawing all my own cards is way too tedious a task.&nbsp; From one of the most important lessons I learned from General Assembly, MVP (Minimum Viable Product) was one of those lessons.&nbsp; So I&#8217;ve always had another idea in &hellip; <a href=\"https:\/\/speckoh.com\/index.php\/2023\/05\/12\/pivoting-to-a-metal-marine-inspired-game\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/speckoh.com\/index.php\/wp-json\/wp\/v2\/posts\/149"}],"collection":[{"href":"https:\/\/speckoh.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/speckoh.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/speckoh.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/speckoh.com\/index.php\/wp-json\/wp\/v2\/comments?post=149"}],"version-history":[{"count":6,"href":"https:\/\/speckoh.com\/index.php\/wp-json\/wp\/v2\/posts\/149\/revisions"}],"predecessor-version":[{"id":159,"href":"https:\/\/speckoh.com\/index.php\/wp-json\/wp\/v2\/posts\/149\/revisions\/159"}],"wp:attachment":[{"href":"https:\/\/speckoh.com\/index.php\/wp-json\/wp\/v2\/media?parent=149"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/speckoh.com\/index.php\/wp-json\/wp\/v2\/categories?post=149"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/speckoh.com\/index.php\/wp-json\/wp\/v2\/tags?post=149"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}